SYSTEM ONLINE · Technical Audio Designer & Composer

SOUND BUILDSWORLDS

Transforming game ideas into living, breathing worlds of sound — bridging creative sound design with dynamic, highly reactive audio systems in Unity and Wwise.

48kHz · 24bit · Wwise
Nazareno Tondini holding a microphone in his home studio, surrounded by game collectibles
PLAYER 1 · NAZALVL 99

Featured

Technical Reel

The core showcase: interactive audio systems, middleware logic, and in-engine implementation.

REC · CH-01 · MASTER

Portfolio

Selected Work

Middleware-driven audio, adaptive music systems, and procedural sound design.

WwiseUnity

Adaptive Music

Horizontal re-sequencing and vertical layering that follow gameplay states, intensity and transitions in real time.

4 Demos
WwiseUnityGitHub

Sound Implementation

End-to-end integration: events, RTPCs, switches, surface mechanics and states driven by clean C# code in Unity.

Showcase Playlist (4)
WwiseReaper

Sound Redesigns

Full audio replacement of gameplay footage — foley, UI, ambiences and FX crafted from scratch.

2 Demos
ReaperUnity

Sound Design

Original audio sculpting and cinematic sound design: featured showcase for Unity's ADAM cinematic short (starting at 1:24) and original Foley & FX synthesis.

Showcase Playlist (2)

Game Credits

Games I Worked On

Interactive titles featuring my original compositions, sound design and audio implementation.

Funny Slappy
Arcade · Global Game Jam
Original Soundtrack & SFX

Funny Slappy

Fast-paced cartoon comedy game with high-energy music and punchy, responsive slapstick sound effects.

Play / View Game
¡Sí mi Coronel, Yo Rescato su Corcel!
2D Platformer · Godot Jam
Original Soundtrack & Audio

¡Sí mi Coronel, Yo Rescato su Corcel!

Charming platformer adventure created for the Godot Meetup Jam to rescue General San Martín's legendary horse, scored with retro chiptune-folk fusion.

Play / View Game
Mask of Denial
Indie · Global Game Jam
Original Soundtrack & Audio

Mask of Denial

Atmospheric title with an original score blending ambient synths, glitch textures, and emotive musical themes.

Play / View Game
Lo Que El Viento No Se Llevó
Visual Novel · MEGA JAM
Audio & Sound Design

Lo Que El Viento No Se Llevó

Narrative visual novel for MEGA JAM 2026. Follows 'Parkita' on her first day as the Grim Reaper, featuring atmospheric ambience and character sound design.

Jukebox

Digital Jukebox

Musical productions and original game soundtracks streaming on Spotify.

Records

5
Spotify
VU-MTR•STANDBY

About

Where Design Meets Engineering

Hi, I’m Nazareno Tondini, a Technical Audio Designer and Composer dedicated to transforming game ideas into living, breathing worlds of sound.

Driven by a lifelong passion for interactive media, my mission is to work hand-in-hand with fellow creatives to craft fresh, memorable audio identities that elevate the player experience. I specialize in bridging the gap between creative sound design and technical execution—building dynamic, highly reactive audio systems in Unity and Wwise. From context-aware surface mechanics to seamless adaptive music, I ensure every sound responds fluidly to gameplay without ever compromising on performance or optimization.

I pride myself on versatility, adaptability, and meticulous attention to detail. Whether sculpting custom soundscapes or writing clean audio scripts, I go above and beyond to give every project a distinct voice that resonates with players.

Toolbox

Filter by category

  • Wwise
  • FMod
  • Unity
  • C#
  • Git / GitHub
  • Ableton Live 12
  • Reaper
  • Sonar
  • Sibelius
  • Finale
  • Adobe Premiere Pro
  • Adobe After Effects
Naza playing a MIDI keyboard at his desk in a game studio
At the workstation
Naza playing an electric guitar on an outdoor stage at night
Live on guitar
Naza on stage with a bass under warm orange lights
On stage

Education

Education & Certifications

Bachelor’s Degree in Popular Music Guitar Major

UNCUYO·National University of Cuyo

Diploma in Digital Audio

UTN·National Technological University

University Expert in Music and Sound Design & Production

UTN·National Technological University

Wwise Certifications

Audiokinetic·Official Audiokinetic Technical Certifications

Wwise 101

Wwise Fundamentals

Interactive audio workflow, sound structures, soundbanks, and real-time profiling.

Wwise 201

Interactive Music

Vertical layering, horizontal re-sequencing, transitions, and dynamic music switch containers.

Wwise 251

Performance & Optimization

Voice management, soundbank memory allocation, codec compression, and platform budgets.

Wwise 301

Wwise Unity Integration

In-engine implementation, AkSoundEngine API, C# audio scripting, RTPCs, and spatial audio in Unity.

Audio for Games

UTN·National Technological University

Bachelor’s Degree in Guitar

UNCUYO·National University of Cuyo (80% approved)